

STONELEVER3D
LEVER
STONE
3D
.COM
SHILOH STEINHEBEL
3D ARTIST
PORTFOLIO
THE MEAT-AND-POTATOES OF WHAT I DO

EXPERIENCE/EDUCATION
WHAT I'VE DONE - WHERE I'VE BEEN - HOW I LEARNED IT
SEP2018 - CURRENT
J.D. POWER, CHROMEDATA SERVICES DIVISION
3D ARTIST
- Create 3D models of vehicle accessories in Autodesk Maya and 3DS Max utilizing polygonal modeling
- Create, maintain, and apply extensive material, texture, and model libraries to photo-realistically match vehicle/accessory reference images
- Utilize render layers/scene sets to render photo-realistic images for vehicle turnarounds using Arnold
- Process, organize, layer images into a dynamic/cohesive presentation for visualization of vehicle accessories
- Research and develop new techniques and processes for new and existing products using Unreal and Unity
DEC2009 - CURRENT
FREELANCE EMPLOYMENT
3D ARTIST
- Create original 3D models using Autodesk Maya and Mudbox/ZBrush utilizing polygonal modeling/sculpting techniques
- Create textures for 3D models using Substance Painter and Adobe Photoshop
- Create commissions for clients using above techniques based upon concept designs, sketches, and descriptions to complete final work
- Re-create 3D models and commissions in same fashion for replicas of assets from AAA games for collaborations between 3D Artists
DEC2010 - JUN2012
ROTATING CUBE GAMES
HARD SURFACE MODELER/TEXTURE ARTIST
- Create original 3D models using Autodesk Maya and Mudbox/ZBrush utilizing polygonal modeling/sculpting techniques
- Create textures for 3D models in Adobe Photoshop
- Created game-ready props used in a Half-Life 2 modification titled “Mindworld” using above techniques based upon concept designs and descriptions
- Exported models from Maya and imported into Source engine for in-game testing and QA
- Collaborated and networked with other 3D Artists to complete finalized compositions through online forum
JAN2009 - JAN2010
3D MODELER/TEXTURE ARTIST
- Create original 3D models using Autodesk Maya utilizing polygonal modeling techniques
- Create textures for 3D models using Adobe Photoshop
- Created game-ready props used in an Unreal Tournament 3 modification titled “Endless Skies” using above techniques based upon concept designs, sketches, photographs, and descriptions
- Exported models from Maya and imported into UT3/UDK engine for in-game testing and quality assurance
ART INSTITUTE OF PORTLAND - GAME PRODUCTION TEAM
EXPERIENCE
APR2005 - DEC2009
ART INSTITUTE OF PORTLAND
B.F.A. - GAME ART AND DESIGN
Major Focus in polygonal 3D Modeling and Texturing
Minor focus on Photography and Concept Design
EDUCATION

KNOWLEDGE/SKILLS
MY EXPERIENCE LEVEL IN THE TOOLS OF MY CRAFT
MAYA
LV 80
PHOTOSHOP
LV 90
SUBSTANCE
LV 80
MUDBOX
LV 60
Z-BRUSH
LV 60
3D STUDIO MAX
LV 60
3D MODELING
LV 80
TEXTURING
LV 90
UV MAPPING
UNREAL
LV 90
LV 80
UNITY
LV 70
CONCEPT DESIGN
LV 70
PHOTOGRAPHY
LV 90
DRAWING
LV 80
WACOM
LV 95
WINDOWS
LV 95
MACOS
LV 70

ABOUT ME
A GLIMPSE INTO...MOI

STONE
Noun
A hard, solid material of which rock is made of
LEVER
Noun
A rigid bar resting on a pivot
3D
Noun
The quality of being three-dimensional
STONE - translated to German as STEIN LEVER - translated to German as HEBEL
I am Shiloh Steinhebel.
I'm a easy-going, fun-loving dude who loves blades, bags*, brushes**, and CG. I have an actual sense of humor; I like to make people laugh. I have an excellent eye for detail and tend to be detail oriented, which is a requirement in this line of work. I’m a problem solver too, a quick learner, and I am great at weighing options and executing calculated decisions. I love working with a team to collaborate and bounce ideas off team-mates. I also have a knack for working independently with a given set of tasks and little micro-managing.
* - Not purses, Man-bags
** - Uh, Photoshop brushes, that is
CONTACT
GET IN TOUCH
Got a question? Have a suggestion? Want me on your team? See something broken on the site? Let me know by contacting me via this form or email me at the address below!