

SHILOH STEINHEBEL
STONELEVER3D
3D ARTIST
S
HILOH
TEINHEBEL
3D
LEVER
STONE
.COM
PORTFOLIO
MY BODY OF WORK FOR ALL TO SEE

EXPERIENCE/
EDUCATION
THE 411 ON THE OL' CV
SEP2018 - JAN2023
J.D. POWER, CHROMEDATA
DIVISION
3D VISUALIZATION MEDIA SPECIALIST
- Create 3D models of vehicle accessories in Autodesk Maya and 3DS Max utilizing polygonal modeling
- Create, maintain, and apply extensive material, texture, and model libraries to photo-realistically match vehicle/accessory reference images
- Utilize render layers/scene sets to render photo-realistic images for vehicle turnarounds using Arnold
- Process, organize, layer images into a dynamic/cohesive presentation for visualization of vehicle accessories
- Research and develop new techniques and processes for new and existing products using Unreal and Unity
DEC2010 - JUN2012
ROTATING CUBE GAMES
HARD SURFACE MODELER/TEXTURE ARTIST
- Create original 3D models using Autodesk Maya and Mudbox/ZBrush utilizing polygonal modeling/sculpting techniques
- Create textures for 3D models in Adobe Photoshop
- Created game-ready props used in a Half-Life 2 modification titled “Mindworld” using above techniques based upon concept designs and descriptions
- Exported models from Maya and imported into Source engine for in-game testing and QA
- Collaborated and networked with other 3D Artists to complete finalized compositions through online forum
JAN2009 - DEC2009
3D MODELER/TEXTURE ARTIST
- Create original 3D models using Autodesk Maya utilizing polygonal modeling techniques
- Create textures for 3D models using Adobe Photoshop
- Created game-ready props used in an Unreal Tournament 3 modification titled “Endless Skies” using above techniques based upon concept designs, sketches, photographs, and descriptions
- Exported models from Maya and imported into UT3/UDK engine for in-game testing and quality assurance
ART INSTITUTE OF PORTLAND - GAME PRODUCTION TEAM
EXPERIENCE
DEC2009 - CURRENT
STONELEVER3D
3D ARTIST - FREELANCE
- Create original 3D models using Autodesk Maya and Mudbox/ZBrush utilizing polygonal modeling/sculpting techniques
- Create textures for 3D models using Substance Painter and Adobe Photoshop
- Create commissions for clients using above techniques based upon concept designs, sketches, and descriptions to complete final work
- Re-create 3D models and commissions in same fashion for replicas of assets from AAA games for collaborations between 3D Artists
APR2005 - DEC2009
ART INSTITUTE OF PORTLAND
B.F.A. - GAME ART AND DESIGN
Primary Focus on polygonal 3D Modeling and Texturing
Secondary focus on Photography and Concept Design
EDUCATION

KNOWLEDGE/SKILLS
WHAT I KNOW HOW TO DO AND MY EXPERIENCE LEVEL DOING IT
MAYA
LV 85
PHOTOSHOP
LV 90
SUBSTANCE
LV 80
MUDBOX
LV 60
Z-BRUSH
LV 70
3D STUDIO MAX
LV 70
UNREAL
LV 85
UNITY
LV 70
WINDOWS
LV 95
MACOS
LV 70
3D MODELING
LV 85
TEXTURING
LV 90
UV MAPPING
LV 90
CONCEPT DESIGN
LV 70
PHOTOGRAPHY
LV 90
DRAWING
LV 80
3D AMIMATION
LV 60
VISUALIZATION
LV 80
WACOM
LV 95

ABOUT ME
WHAT MAKES ME TICK

STONE
Noun
A hard, solid material of which rock is made of
LEVER
Noun
A rigid bar resting on a pivot
3D
Noun
The quality of being three-dimensional
STONE - translated to German as STEIN LEVER - translated to German as HEBEL
I am Shiloh Steinhebel.
I'm a multi-talented artist specializing in 3D CG work. I love 3D modeling and digital sculpting, texturing and material creation, and lighting...and sometimes dabble in animations. I'm a easy-going, fun-loving dude who loves blades, bags*, brushes**, and CG. I have a witty and quick sense of humor; I like to make people laugh. I have an excellent eye for detail and tend to be detail oriented, which is a requirement in my line of work. I’m a problem solver too, a quick learner, and I am great at weighing options and executing calculated decisions. I love working with a team to collaborate and bounce ideas off team-mates. I also have a knack for working independently with a given set of tasks and little micro-managing.
* - Not purses, Man-bags
** - Uh, Photoshop brushes, that is
CONTACT
HAILNG FREQUENCIES OPEN
As of Jan 24th 2023, I am available for work! Questions? Comments? Like what you see? Let me know with one of these many forms of communications!