STONELEVER3D

LEVER

STONE

3D

SHILOH STEINHEBEL
3D ARTIST
.COM
 
 

ABOUT ME

A GLIMPSE INTO...MOI

STONE

Noun

A hard, solid material of which rock is made of

LEVER

Noun

A rigid bar resting on a pivot

3D 

Noun

The quality of being three-dimensional

STONE - translated to German as STEIN                 LEVER translated to German as HEBEL

I'm Shiloh Steinhebel.

I'm a easy-going, fun-loving dude who loves blades, bags*, brushes**, and CG. I have an actual sense of humor; I like to make people laugh. I have an excellent eye for detail and tend to be detail oriented, which is a requirement in this line of work. I’m a problem solver too, a quick learner, and I am great at weighing options and executing calculated decisions. I love working with a team to collaborate and bounce ideas off team-mates. I also have a knack for working independently with a given set of tasks and little micro-managing.

* - Not purses, Man-bags

** - Uh, Photoshop brushes, that is

 
 

SKILLS

MY EXPERIENCE LEVEL IN THE TOOLS OF MY CRAFT

MAYA

LEVEL 80

PHOTOSHOP

LEVEL 90

QUIXEL

LEVEL 75

SUBSTANCE

LEVEL 80

MUDBOX

60 LEVEL

Z-BRUSH

50 LEVEL

3D STUDIO MAX

60 LEVEL

3D MODELING

LEVEL 80

TEXTURING

UV MAPPING

LEVEL 90

LEVEL 90

UDK/UE4

LEVEL 75

CONCEPT DESIGN

LEVEL 70

PHOTOGRAPHY

LEVEL 90

DRAWING

LEVEL 80

WACOM

WINDOWS

MACOS

ANDROID

IOS

LEVEL 95

LEVEL 95

LEVEL 95

LEVEL 95

LEVEL 95

EXPERIENCE

WHAT I'VE DONE AND WHERE I'VE BEEN

DEC2010 - JUN2012

HARD SURFACE MODELER/TEXTURE ARTIST

- Create original 3D models using Autodesk Maya and Mudbox/ZBrush utilizing polygonal modeling/sculpting techniques
- Create textures for 3D models in Adobe Photoshop
- Created game-ready props used in a Half-Life 2 modification titled “Mindworld” using above techniques based upon concept designs and descriptions
- Exported models from Maya and imported into Source engine for in-game testing and QA 
- Collaborated and networked with other 3D Artists to complete finalized compositions through online forum

ROTATING CUBE GAMES

DEC2009 - CURRENT

3D ARTIST

- Create original 3D models using Autodesk Maya and Mudbox/ZBrush utilizing polygonal modeling/sculpting techniques
- Create textures for 3D models using Substance Painter and Adobe Photoshop
- Create commissions for clients using above techniques based upon concept designs, sketches, and descriptions to complete final work
- Re-create 3D models and commissions in same fashion for replicas of assets from AAA games for collaborations between 3D Artists

FREELANCE EMPLOYMENT

JAN2009 - JAN2010

3D MODELER/TEXTURE ARTIST

- Create original 3D models using Autodesk Maya utilizing polygonal modeling techniques
- Create textures for 3D models using Adobe Photoshop
- Created game-ready props used in an Unreal Tournament 3 modification titled “Endless Skies” using above techniques based upon concept designs, sketches, photographs, and descriptions
- Exported models from Maya and imported into UT3/UDK engine for in-game testing and quality assurance

ART INSTITUTE OF PORTLAND

SEP2018 - CURRENT

3D ARTIST

- Create 3D models of vehicle accessories in Autodesk Maya and 3DS Max utilizing polygonal modeling 
- Create, maintain, and apply extensive material, texture, and model libraries to photo-realistically match vehicle/accessory reference images
- Utilize render layers/scene sets to render photo-realistic images for vehicle turnarounds using Arnold
- Process, organize, layer images into a dynamic/cohesive presentation for visualization of vehicle accessories
- Research and develop new techniques and processes for new and existing products

CHROME DATA SOLUTIONS

PORTFOLIO

MY LATEST WORK    SEE MORE >
CONTACT
GET IN TOUCH

Got a question? Have a suggestion? Want me on your team? Let me know by contacting me via this form or email me at the address below!

Shiloh@StoneLever3D.com

971.570.8532

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© 2017 SHILOH STEINHEBEL