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STONELEVER3D
SHILOH STEINHEBEL
3D TEXTURE ARTIST - 3D MODELER - 3D LIGHTNING/RENDERING
S
HILOH
TEINHEBEL

PORTFOLIO

PORTFOLIO
Granite Texture

EXPERIENCE/EDUCATION

DEC2009 - CURRENT

STONELEVER3D

3D ARTIST - FREELANCE

  • Develop textures/materials/shaders utilizing PBR workflows for 3D models using Substance Painter and Adobe Photoshop

  • Produce original 3D models using Autodesk Maya and Mudbox/ZBrush with correct and proper optimization

  • Create commissions works using above techniques based upon concept designs, sketches, and descriptions

EXPERIENCE

SEP2018 - JAN2023

J.D. POWER, CHROMEDATA
DIVISION

3D ARTIST - VISUALIZATIONS

  • Built 3D models of vehicle accessories in Autodesk Maya Created, maintained, and applied extensive PBR material/texture/shader, and asset libraries to photo-realistically matched OEM vehicle/accessory reference images

  • Utilized render layers to render photo-realistic images for vehicle turnarounds using Arnold in Maya

  • Processed, organized, and layered images into a cohesive presentation for visualization of vehicle accessories

  • Researched and developed new techniques using PBR materials and Unreal game engine, increasing visual quality three-fold, workflow productivity 75%, and OEM client engagement by 80%

DEC2010 - JUN2012

ROTATING CUBE GAMES

HARD SURFACE MODELER/TEXTURE ARTIST

  • Designed original 3D models using Autodesk Maya and Mudbox

  • Created textures/materials using Adobe Photoshop and Quixel

  • Responsible for creating main weapon asset for mod, in addition to other game-ready props using concept designs and descriptions, for a Half-Life 2 modification titled “Mindworld”

  • Exported models from Maya and imported into Source/Hammer engine for in-game testing and quality assurance  

  • Collaborated and networked with other 3D Artists to complete finalized compositions through an online forum

JAN2009 - DEC2009

3D MODELER/TEXTURE ARTIST

  • Developed original 3D models using Autodesk Maya and textures using Adobe Photoshop

  • Built game-ready props used in an Unreal Tournament 3 modification titled “Endless Skies” using above techniques based upon concept designs, sketches, photographs, and descriptions

  • Exported models from Maya and imported into UDK engine for testing and QA

ART INSTITUTE OF PORTLAND - GAME PRODUCTION TEAM

APR2005 - DEC2009

ART INSTITUTE OF PORTLAND

B.F.A. - GAME ART AND DESIGN

Focus on video game design, 3D Texturing/Modeling, Photography, Concept Design, and Digital Painting

EDUCATION

Granite Texture

KNOWLEDGE/SKILLS

MAYA

AFTER EFFECTS

ADOBE CREATIVE SUITE

 UNREAL ENGINE 4/5

MAC OS

SOFTWARE

PHOTOSHOP

ZBRUSH

UNITY

JIRA

PERFORCE

ILLUSTRATOR

 SUBSTANCE PAINTER

HEADUS

WINDOWS

TECHNICAL SKILLS

3D MODELING

UV MAPPING

DRAWING

AR/VR

3D TEXTURING

CONCEPT DESIGN

3D ANIMATION

LIGHTING

VISUALIZATION

PHOTOGRAPHY

WACOM

SOFT SKILLS

ARTISTIC

TIME MANAGEMENT

TEAMWORK

OPEN-MINDED

CREATIVITY

ADAPTABLE

QUICK LEARNER

HUMBLE

SELF-MOTIVATION

PROBLEM SOLVER

COMMUNICATION

ORGANIZATION

WORK PRIORITIZATION

ABOUT
EXPERIENCE
SKILLS
Asphalt

ABOUT ME

logo_0001.gif

STONE

Noun

A hard, solid material of which rock is made of

LEVER

Noun

A rigid bar resting on a pivot

3D 

Noun

The quality of being three-dimensional

LEVER translated to German as HEBEL

STONE - translated to German as STEIN

I am Shiloh Steinhebel.

I'm a highly creative, artistic, and multitalented 3D CG Artist with 10+ years of experience in 3D modeling and texturing for all digital 3D mediums. I've developed props and environmental assets using Maya and Substance Painter, among other digital content creation software. I'm highly adaptable and self-motivated, and I excel at problem-solving, and collaborative teamwork.

 I love what I do and my craft! I'm an easy-going, fun-loving dude who loves blades, bags*, brushes**, and CG. I'm witty and have a quick sense of humor, and making people laugh. I have an excellent eye for detail and tend to be detail oriented, which is a requirement in this line of work. I’m a problem solver too, a quick learner, and I am great at weighing options and executing calculated decisions. I love working with a team to collaborate and bounce ideas off team-mates. I also have a knack for working independently with a given set of tasks and little micro-managing.

* - Not purses, Man-bags

** - Uh, Photoshop brushes, that is

CONTACT
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I am open to work!

 

Questions? Comments? Like what you see? Let me know!

SASTEINHEBEL@GMAIL.COM

971.570.8532

LINKEDIN.COM/IN/SHILOHSTEINHEBEL/

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CONTACT
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